![]() ![]() Not only develop a story, but give the time to develop, to polish, to get it out when the game’s ready. So, the collaboration between High Moon and Hasbro, we’ve given that the time to breathe. So, it’s pretty nostalgic, going into work every single day to work on something that you love.īut in terms of making a great game, the most important thing to note about that is, because it is not tied to a film, people have had the time to treat this as we would any original IP within Activition. So, finally, everybody gets to be involved in the kind of game that we really wanted to play, for like twenty-plus years. So, for the guys at High Moon Studios, for myself, we’re very big fans, we grew up with it. ![]() In fact, this particular game is very strongly influenced by Generation One. You’re correct, War For Cybertron is not based on a film. How is War For Cybertron different? What was it like working on a non-movie license game? ![]() This is coming only a year after the tie-in game for the Transformers 2 film. We didn’t get a hands on, but we did chat with producer Jason Ades, who is working with High Moon Studios ( Darkwatch:Curse Of The West, The Bourne Conspiracy) on the game, asking him about the major aspects of War For Cybertron, its style, narrative and its relation to the films of Michael Bay. ![]()
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